“Finally! Today is the day” I said. Four years ago. And then for about two or three months I advanced about 90% or more of the development of a very small game that nobody ever saw and that was it.
The result of that game was more or less the following, mainly: not fun. At times, the game beats you without you being able to do anything about it, no matter what the player does or what skill he has. That’s really fun! Right?
Well, this will be a second attempt. We will see how it turns out.