Recent posts

Apr
20

Ah sit, here we go again

Well, after a few years of non-gamedev work and some experimentation and goofing around in Unity, I sit down in front of the editor again. This time, more determined to develop something of quality, and now hopefully, with the participation […]

Mar
09

An old one

My first real attempt with Unity a few years ago: Microbes. I abandoned it at 95 percent more or less. It took me a long time to accept that it did not work. I upload it to itch.io as a […]

Mar
05

Finally: a release.

At last! A game published. It is available at itch.io and can be played for free. Also on Kongregate:

Jan
23

Social media

Well, the youtube channel is already active, along with the Instagram account, and the Tumblr gone one as well, which add to the already existing Twitter account, and a less appreciated Facebook page (comatose)(and a much much less appreciated-forgotten-empty Google+ […]

Jan
16

I almost done it again

From my last abandoned project I was able to identify two things that prevented me from moving forward: trying to come up with an original idea and achieve game mechanics that worked well and were fun. And I just wanted […]

Jan
16

We are awake

“Finally! Today is the day” I said. Four years ago. And then for about two or three months I advanced about 90% or more of the development of a very small game that nobody ever saw and that was it. […]